![]() We decided on a system where players would have to “scan” objects and talk to NPCs on new worlds to build intel, which would lead them to unlock the next mission. These missions would all be optional except for the first one – that way, a new player would not unintentionally miss the storyline entirely but wouldn’t be forced to carry on with it if they didn’t want to.įinally, we had to figure out how to encourage the player to explore between the story missions, so that they wouldn’t be given the opportunity to complete them all straight away and to also encourage players to explore through the game’s higher difficulty sandbox worlds. ![]() However, they would be able to use all their equipment and weapons that they had accumulated in their travels, so that these missions wouldn’t feel too disconnected. There would be set hand-crafted missions with a boss to defeat at the end, and players wouldn’t be able to dig their way through these locations like they could on the sandbox worlds. We decided that the game’s storyline would be separated from the “sandbox” locations of procedurally generated worlds. With a game like Starbound, players would want to feel like they are free to accomplish any tasks they want, but we also wanted to make sure that they wouldn’t miss the storyline! We had several goals that we wanted to reach so that Starbound would live up to its aim of presenting a typical video-game storyline with progression, without the player being forced on to a linear path. A strong design principle of Starbound during its development was “a story in a sandbox,” which presented the team with some interesting design challenges to overcome! It presents a whole universe of procedurally generated worlds that you can travel between at your leisure. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.For those of you unfamiliar with Starbound, it’s an open-ended sandbox game with a strong focus on building and crafting, like Minecraft and Terraria. Starbound has been built from the ground up to be multiplayer and easily moddable. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station. Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.ĭiscover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. ![]() In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets. Publisher: Chucklefish Games Xbox Store: here Official Site: here Price: $14.99 ![]() Starbound Following (3) Developer: Chucklefish Games
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